Hypoxia is a custom-hardware VR survival-horror game under development by a team of students at UCSC. The game makes use of a custom-built dive helmet that houses a number of biometrics (including a heart rate monitor, airflow sensor, and microphone) that are used to influence gameplay in various ways.

Suit up and enter the research lab Dagon, which has been studying deep-sea plant life from the ocean floor. You've been tasked with solving the mystery behind the lab's recent radio silence, but soon find that things have gone horribly awry...and you are not alone. The creatures you are trapped with can sense your heartbeat and hear every move you make, so stay calm, and tread lightly.
KEVIN VYLET
Project Lead
Lead Designer
"I like games."
KELLIE KNIGHT
Lead Producer
Also named Kevin.
QUIN ROGERS
Lead Developer
Plays too much Runescape.
JASMINE DUPREE
Artist Coordinator
The artist whisperer.
DYLAN TRAN
Lead Tester
Social Media Coordinator
Needs more boardgames.
KYLE MATSUMOTO
User Test Coordinator
Buses hate him.
SKYLR CIOLINO
UI Design / Hardware Engineer
MARLOWE MEDAK
Lead Artist
DYLAN ROTHFELD
Artist
SUSAN KIM
Artist
ADAM FISCHER
Artist
JOHN KHAW
Artist
FREEMAN VIRTA
Artist
JOLIE BEAVER
Artist
CAMERON JENNINGS
Sound Designer
LINDSAY KNIGHT
Voice Actor
NIKITA ZAKLADNYI
Voice Actor